![]() qwd demo supportĠ bug darkplaces client qw: add spectator cvar (Plague Monkey Rat)Ġ bug darkplaces client qw: add spectator predictionĠ bug darkplaces client qw: inactive player entities are showing up at 0 0 0 (Plague Monkey Rat)Ġ bug darkplaces client qw: qw skins should only be active on progs/player.mdl (Plague Monkey Rat)Ġ bug darkplaces client qw: qw/skins/*. mvd demo supportĠ bug darkplaces client qw: add. Leileilol open arena full#d bug darkplaces d3d9: overbright particles get weird colors (VorteX)Ġ bug darkplaces server browser: scrolling wraps weirdly (causing duplicates of first entry) when there are fewer servers than a full screen can show (LordHavoc)Ġ bug darkplaces android: make sure android:theme is set reasonably to avoid having performance issues on Adreno (it may need to be or maybe some other value?) (banshee21)Ġ bug darkplaces client csqc: CSQC_InputEvent is supposed to handle mouse movement, compare to FTEQW code (avirox)Ġ bug darkplaces client csqc: engine prediction function is not implemented - could just return the engine's current cl.movement_origin (Spike)Ġ bug darkplaces client csqc: entities not being drawn with VF_PERSPECTIVE 0? (daemon)Ġ bug darkplaces client csqc: input queue functions needed for csqc prediction aren't implemented (Spike)Ġ bug darkplaces client csqc: precaches on client don't work, have to precache on server - what's going wrong here? (daemon, Urre)Ġ bug darkplaces client csqc: string stats should be sent as a single stat with WriteString (Spike)Ġ bug darkplaces client csqc: there is no WriteFloat, making ReadFloat useless (Urre)Ġ bug darkplaces client csqc: unproject Z handling differs in DP and FTEQW, project also must be directly compatible with unproject (avirox)Ġ bug darkplaces client csqc: world not being drawn with VF_PERSPECTIVE 0? (VorteX)Ġ bug darkplaces client net: proquake server compatibility broke between the last build of 2008 and the first of 2009 (Tomas Vredeveld)Ġ bug darkplaces client qc: trace_dphittexturename should be a static buffer rather than a tempstring, it produces unnecessary warnings currently (div0)Ġ bug darkplaces client qw: add. d bug darkplaces d3d9: drawsetcliparea not working right - seems to be Y-flipped, this also affects menus in Steelstorm (VorteX) Hello leileilol, I have been trying to track you down to possibly speak to you about an OA project I am interested in doing. heh.- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it without the showers! anyway, alot of open space is bad - no covers, no traps to set, no place to hide and camp. ah well, i remember duke3d had one of such, except it was much much simpler. this rivals "the bodies"! except it's more of a vertical map. also twin fortress i think is bad for deathmatch because of exploding fun and, well, i don't like to deathmatch in it.Īnother awesomness, coolness, and again - simple. leileilol, Multiplex, enki, JK Makowka, jzero, Shadowdragon, kit89, baconfish, Makkon, Kaelis, Skins enki, JK Makowka, Morphed, DarkThief, slyus, Kaz and Lazureus. Leileilol open arena mod#This is an awesome map for the ctf, and this is a great example of how maps should be in the quake's mod "team fortress", i remember that mod had alot of s*** maps at the beginning of it's life. never had a chance to examine it well, so i probably will be lost in it since it's so f*** brown and no other colors. great lightning though.Īnother not so favourite level. Never played this map alot, too vertical levels aren't good for build engine, so i can't say i like it. i fragged many people here, and it's one of the most popular maps if you ever talk to someone who deathmatched in blood alot. DeviantArt is the worlds largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art. croweater (the designer) must be really proud of it. I voted for this one since it's pure genious - and very very simple. this is the only level that uses the gray stone and small face fireplace texture! no wait, was it the stronghold. superior level of them all, too bad that it's too big for two people.Īnother great big piece of level, excellent design. I love it by all means, it has tons of passages, some bit of that "alpha build" feel, and it seems that it was done along together with the first shareware episode, where they put in most of the details. Day 1, November 5: Dominaria Sealed Best-of-One and Best-of-Three. All participants will receive the Zur stained-glass card sleeve. This one is a damn hard poll, since Blood has a bunch of nice deathmatch levels, actually. Day 1, October 22: Alchemy Best-of-One and Best-of-Three. ![]()
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